Rules

Rules
expect these to be tweeked before we actually get started,  but make sure you look them over!!!!

--Rosters--

Each team will be made up of 13 Active players which breaks down like this:

*5 Starters:(PG/SG/SF/PF/C)

*4 Bench (Any Positions)

*4 Reserves (Any positions)

You also have 1 IR spot , 1 Inactive Spot (which we be explained shortly)

Starters have their points added up normally. While Bench players only get credit for half of their points added to your score. Reserve players get no points. So lets us LeBron James as an example here.

EX:

LBJ goes out and ends up with a line that looks like this: 24 pts. 12 rebs. 5asts. 1 stl. 2 blks. and 3 TO's. now that equals out to 41 FPTS (fantasy points). So if LBJ was a starter for you then you get all 41 of his fantasy points. If hes on your bench you'll get credit for 21 FPTS (you'll always get rounded up). Then if for some reason LBJ was on your reserves, then you would get 0 points for his effort.

--Positions--

All positions will be based on whatever ESPN has the player listed as on their player card (there actual roster card, not their fantasy BBall page). So for example a player like Lamar Odom who over the course of his career has played several different positions, is currently listed as a PF. So you would only be able to play him at PF. Now there are 2 different cases in which we will amend what ESPN has listed.

1.) Player A is listed as a SG (or whatever) but he clearly plays atleast 50 percent of his time at SF, and ESPN just isn't noticing.

*This happens quite a bit, and will be decided on a case by case basis.

2.)Player B is clearly the PF (or whatever) on his NBA team, however he is traded to a new NBA team where he is clearly the center.

*This happens a lot around trade deadline time, and we don't want to penalize you for all of a sudden your starting PF being traded against your control. So you will be rewarded a split (PF/C) for the remainder of the season. However the during the off-season, whatever ESPN says he is, is what he will be. No more split.

NOTE: No bitching or moaning about "oh he can defiantly play 2-3 positions he should be a split." If you have a player you think should be a split just shoot me an email and myself and a couple other league members will take a look at it. Once a ruling is made no appeals. Final is Final. Also all Splits are year to year type things, just because Kevin Durant may get the split year 1, doesn't mean he will year 2. It is my goal to keep the number of splits relatively low, so player that receive one are actually more valuable not something where each team has several.

--Now a few more Roster rules---

**Injured Reserve--Player injuries happen, and just because someone like Blake Griffin is out for the season doesn't mean you want to get rid of him, or that he has no value to you. So you have somewhere to put him, each team will have an IR spot to use for their injured players (bringing total roster spots to 14). It works much like the NBA IR. You can put anyone you like on IR, as long as they are actually missing time in the NBA (injuries, suspension, etc) To make sure your not just stashing any ole' body here however once a guy is moved to your IR spot, he must remain there for at least 2 months. So if Kobe is sitting for a week with a bad finger, you prolly wouldn't want to put him on IR.

**Inactive Spot--The inactive spot is for a current NBA player who you do not plan on using during the current season. Usually this is a spot for a rookie, or a very young player. you can make someone inactive at any point, as long as your inactive spot is not in use. However in order to activate a player, you must make sure you make room on your active roster (again this can be done at any point) Inactive players can also be traded at any time, however again both teams must make sure their rosters are within regulations.

So again you can have up to 15 players within your organization however you must make sure they fit the rules for each spot.

--Scoring--

Scoring will be just a simple straight line scoring system, as follows:

Points + Rebounds + Assists + Steals + Blocks - Turnovers=FPTS (fantasy points)

So for those of you use to using FG%, FT%, 3pt% all that good stuff, try to forget about those days. You'll hear me refer to total simply as FPTS.

--Games--

Each team will be playing 60 Regular Season games. The playoffs will consist of 8 teams (4 division Champions, and the other 4 best overall records) The playoffs will be best of 3 round 1, best of 5 Semi-Finals, and a best of 7 championship round.

Now this is the part that people used to playing in those yahoo and espn leagues sometimes have a problem understanding. We play head to head games, and each NBA game by your player is a game in our league. So for Example....

EX: Game 14 for the New Orleans Hornets is game 14 for Chris Paul (whether or not he has actually played in all 14 is not important), and also game 14 for us. So in game 14 of the hornets season Chris Paul scores 37 FPTS, so in game 14 for our League you will get 37 FPTS from Chris Paul.

Get it? Any questions please let me know.

Your final team score for the game will be all your starters, and your bench players (at half credit). Here again is the same example i used above

EX:

LBJ goes out and ends up with a line that looks like this: 24 pts. 12 rebs. 5asts. 1 stl. 2 blks. and 3 TO's. now that equals out to 41 FPTS (fantasy points). So if KG was a starter for you then you get all 41 of his fantasy points. If hes on your bench you'll get credit for 21 FPTS (you'll always get rounded up). Then if for some reason KG was on your reserves, then you would get 0 points for his effort.

--Lineups--

Each GM must submit a lineup, 5 starters (PG/SG/SF/PF/C), 4 bench players. That they will get points for. Lineups will stay the same until said GM send in a new lineup. If any player listed as a starter plays less than 15 mins in a game, then i will substitute in a bench player for you (same thing for a bench player, a reserve may then take his place if a 15 mins or less is played.) (If for example your starting PG plays less than 15 mins, and you have no PG on your bench OR on your reserves then you will get credit for your top reserve as an extra bench player, but no points from a starting PG)

--Salary Cap--

Ok now I might have to tinker with the exact figure but we'll set the salary cap at 90.00 Mil. for the time being. This is a hard cap, meaning at no point can you be over the cap. All players on your active roster, your IR players and anybody you may have on your Inactive spot ALL count against your cap figure.

--Player Contracts--

All players picked in the Inaugural Draft will simply carry the same price tag as their NBA team pays them. (Im still deciding where we will use for contract info, most likely "HoopsHype). Here's a quick example. Antawn Jamison is listed as making 13.4 million (all contracts will be rounded to 1 decimal point). So if you draft Jamison you will be on the hook for 13.4 Million for the upcoming season. Jamison has a 2 year deal, which jumps to 15.1 next season. After his contract expires he will go into the F/A pool where any team can sign him to any deal they see fit (between 1-3 years in length).

Players listed as having "Team Options" will be used accordingly. for Example Derrick Rose has a "Team Option" after this year for 7.0 M. So if you draft Rose you will be on the Hook for 5.5 M this year, and 7.0 M next season. However his Qualifiying offer for year 3 will be of no consequence for us, so he hits F/A after 2 seasons. Same priciple for players having "Player options" they will be ignored.

There will also be a Re-Sign rule, however I'm still working out the kinks what i do know is it will be a 2 year extension after which the player will go into Free agency no matter what.

All players not drafted in the Inaugural Draft will automatically get thrown into the F/A pool.

For our sake, I'm not sure if players once their NBA deal is over will have built in raises in our deals (like above where Jamison and Rose's salary jumped each year)

1 option would be for each FA you sign to simply carry the same tag from year to year for example. You sign DaeQuan Cook as a F/A, to a 3.5 M deal over 3 years. we can have it look like this.

year 1=3.5 M
year 2=3.5 M
year 3=3.5 M

or try to make the deals even more "realistic" with built in pay increases each season

year 1=3.5 M
year 2=4.0 M
year 3=4.5 M

this is something i would like some input on before we procede with the draft, etc.

--Signing Free Agents--

After the Inaugural Draft every other player will be a Free Agent. If you wish to make a bid on a Free Agent this must be sent the commish, where it will then be posted or sent throughout the league. If after 24 hours no one has outbid you for the player. Then he will be added to your roster, at which point he will take affect against your cap. Remember in order to actually sign someone you must be X amount under the cap.

The min amount you sign someone to is 1.0 mil per year you want him. So...

EX: Minimun Salaries

1 years=1 Million per

2 years=2 Million per

3 years=3 Million per

Now when deciding who wins in a "Bidding War" years are NEVER taken in consideration. No difference in a 3 million/1 year deal and a 3 Million/3 year deal. Only Dollars matter. And yes you may bid 1.1, 1.2, exc. The winning bid MUST stand for 24 hours before it is official.

--Cutting Players--

It never fails that you have to make roster changes. Its part of the game. However just like in the NBA there is a penalty for cutting players. If you want to outright Release or Cut a player then HALF of that player cap figure will count agaisnt you for the remainder of his contract. For Example

EX: Larry Hughes has a 12.00M/2 year contract. But your fed up and want to release him off your team, after attempts of trading him have failed. This is fine, you may do it whenever you wish. However 6.0 M will account agaisnt your salary cap for the remainder of the 2 years. Noway of getting it off your books until the contract runs up. SO SPEND YOUR CAP SPACE WISELY

--Trading Players--

Nothing causes more fights amongst Fantasy GM's than trades. However, nothing makes a league more fun either. So this is how we are going deal with that. trading is very VERY Encouraged. Interaction among GM's will make this league a whole lot more fun. Each trade that is made must be sent to the commish BEFORE it is sent throughout the whole league. I don't for see unfair or unbalance trades happening as this is a league for seasoned fantasy vets. However just to try and head off any name calling or accusations I would like to glance at the trades before they are announced. I will not be vetoing any trades unless they are vastly unfair though, because many times their will be a slight winner atleast. 

Other things to keep in mind when trading include staying under the cap, so if you must release players in concurrence with your trade, it must happen at the same time. YOU CANNOT GO OVER THE SALARY CAP. Also each team will be given 2 years worth of Rookie Draft picks at a time, which can also be included in any trade. So once the Season begins you will have the rights to your 2011 and 2012 Rookie Draft Picks (Rounds 1 & 2) But be careful, much like the NBA 1st Round draft selections are very valuable.There is no rule on who can be traded for what, Starters can be traded for Draft picks, and Bench players. Also no limit to the amount of people per deal, so a 3 for 1, 4 for 1, whatever all are legal (as long as deemed fair by myself )

All of that might of been a little convulated, but i hope it helps.